Hello and welcome in my #rigging in #Maya series.
The model now deforms with the skeleton, which will allow us to visualize how the controls are affecting the joints as we build the control rig.
Ideally, we don’t want the animator to be able to touch this skeleton though, instead we need a layer of controls on top of this which will drive the joints.
So, in this video we will explore the many options Maya has to create #controls.
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00:00 Introduction
00:38 Channel Support Options
01:43 Selection Handles
03:45 Annotations
04:33 Joint Labels
06:48 Creating Text
07:53 NURBS Curves & Surfaces
12:04 Combining Curves
14:51 Combining Curves & Joints
18:00 Zero Out Control Values with Offset Groups
22:05 Zero Out Control Values with offsetParentMatrix
23:45 Premade Controls
24:17 Final Creature Controls
27:26 Join
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