Hello and welcome in my #rigging in #Maya series.
We have the controls now so we are a step closer to being able to build the systems which will drive the joints.
Before we do that, we are going to make sure the scene is organised correctly and that the controls have the custom attributes we need.
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00:00 Introduction
00:26 Channel Support Options
01:31 Scene Organisation
04:22 Custom Attributes
12:12 Proxy Attributes
15:44 Stretchiness Attributes
17:33 Space Swapping Attributes
21:37 Control Hierarchy with the Attributes
24:23 Control Mesh Selection with the Attributes
27:31 Join the antCGi Club
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