PART 02 - Materials + Masking -Clo3d to Substance Painter + Blender - Substance for Digital Fashion

Part 02 - Clo3d to Substance Blender Tutorial Normal maps can be downloaded here for leather details and zipper details Create detailed realism for garments made in clo3d using Substance Painter to create realistic textures and details. The workflow describes taking details from clo3d and how to set up the files ready for export to Substance Painter and Blender. Part 02 will cover - Setting up base materials, different ways to mask geometry to add different materials. Working with ID maps created and exported from clo. The project will be set up with multiple material selections for each material used in the look - using a colour select from an ID mask. Focuse towards using Subtance Painter for Fashion Design and creating fabric and garment details. All import and export settings are covered between each software for best results. Final output is rendered in Blender 3.3 Cycles for photo real rende
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