Brushify - Build a House in UE4. Relaxing 2 Hour Beginner Tutorial
Brushify is an asset library and toolset for UE4 that lets you create HUGE playable open worlds.
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Finished Artwork here:
PC specifications:
CPU - AMD Threadripper 1950x - US: UK:
64GB Ram - Ripjaws V - US: UK:
1080TI - US: UK:
Timestamps:
0:00 - Introduction
0:42 - Installing Brushify packs using Unreal Engine launcher
4:01 - Starting the Natural Roads pack example level
5:33 - Removing assets from the example level
7:40 - Brushify Product Catalog Overview
8:50 - Adding Foliage and Trees from the Brushify Forest Pack
13:49 - Using Alpha sculpting brushes on the landscape
15:26 - Brushify uses real world elevation data to generate the sculpting brushes
18:15 - Texturing the landscape using Brushify Landscape Automaterial
20:50 - Blocking out the scene with props
23:36 - Enabling the Modeling Tools Editor mode
24:09 - Modeling the wooden House using the Unreal modelling tools
32:14 - Creating a pond using Brushify water material
36:27 - More foliage painting
37:30 - Procedural foliage generation
49:16 - Road and Spline tool
57:34 - Cloud Shadows material overview
1:08:30 - Adding cinematic camera and establishing a composition
1:18:25 - Detailing with Megascans assets
1:38:15 - Final Artwork, subscribe if you like this free content!
In this tutorial I walk through the entire Brushify workflow. In just 2 hours I create a little house in the forest.
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@brushify #brushify #gamedev #ue4 #indiedev #3d #gameart #unreal #unrealengine #unrealengine4
Music ’We’re going home’ by Meydän (licensed under CC BY 4.0)
© 2020 by Joe Garth All Rights Reserved
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