NEXTGEN UNREAL ENGINE 5 Demo with Realtime Water Physics (Brushify - Beach Pack) #GameDev #UE5
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This demonstration was created in UE5 using the Brushify - Beach pack, Fluid Flux and Ultra Dynamic Sky plugins. It’s running on a single NVIDIA GTX 1080TI. In this video I showcase large photorealistic beach scene created in Unreal Engine 5 using Brushify assets and tools. Fluid Flux allows the ocean to utilize Real-time Water physics, meaning the ocean reacts realistically to scene objects like rocks.
I use UE5’s new Nanite feature for a performance increase and higher polycounts in the distance. I also use Lumen to create realistic scene lighting and showcase Color Bleeding and Global Illumination, which is now possible in Real-time.
All of the assets are included with the Brushify - Beach Pack. Brushify allows you to quickly build a scene using ready-made optimized game-assets and fast level design workflows.
This demonstration video makes use of third party plugins.
Fluid Flux () for the Real-time Water Physics Ultra Dynamic Sky is used for the Volumetric 3d clouds and full 24 hour day and night cycle.
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Intro - 0:00
Performance - 0:36
Realtime Water Physics with Fluid Flux - 0:43
UE5 Lumen - 1:28
UE5 Nanite - 1:43
Ultra Dynamic Sky - 2:08
Behind the scenes - 2:53
Drone Scanning - 3:53
Processing Brushify Assets - 4:20
Brushify Shaders - 4:40
Procedural Generation - 5:01
Runtime Virtual Texturing - 5:28
Final Results - 5:48
Thanks for watching & Subscribe for more! - 6:07
@brushify #brushify #gamedev #ue4 #indiedev #3d #gameart #unreal #unrealengine #unrealengine4
Music by Meydän (licensed under CC BY 4.0)
© 2022 by Joe Garth All Rights Reserved