Procedural Foliage Issue in UE5 ( unreal engine video tutorial )
This is a unreal engine 5 video tutorial to show you Procedural Foliage Issue in unreal engine 5.3 . Itself it is a issue with the “ObjectPivotPoint” node - transforms to world space.
1. Open the material of your mesh .
2. Go deeper to the root materials.
3. Gogo to parent material in the section “General” find material “MA_Foliage”.
4. Find “MF_SimpleWinds” .
5. Double click on the node “ObjectPivotPoint”.
6. Open the node “Transform Position”
- Source = Instance & Particle Space
- Destination = Absolute Worldspace.
I hope it can help you!
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