Realistic Architecture Environment in UE5 - Dash Workflow
Many of the tools in Dash can be useful when one wants to create an exterior Archviz environment in Unreal Engine 5. In this tutorial, Tamas shows how AI Content Tagging, Path Scatter, Grid Scatter, and many other tools in Dash are used to achieve realistic results very easily.
As most of the tools in Dash are non-destructive and offer real-time modification it is perfect for architecture projects in UE5 where one wants the ability to easily adjust the environment procedurally. One could also combine splines with all the masking features in the scatter tools to create really detailed results.
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Building Model:
Asset Pack 1:
Asset Pack 2:
00:00 Introduction
00:35 Dash Content Library and Adding an HDRI
01:54 Creating a Camera
02:16 AI Tagging Asset Packs
03:45 Creating the ground
04:30 Adding Materials to the Building
05:00 Creating Stone Walls with Grid Scatter
06:38 Dropping Stones with the Physics Tool
07:25 Creating a Path
08:19 Scatter along the Path
09:51 Scattering Grass and Adjusting Proximity
10:31 Fixing Culling and LODs
11:00 Scattering Trees on a Plane
12:05 Scattering Foliage on the Stones
13:31 Adding Assets from the Content Library
14:44 Color Grading & Final Result
This video was made in collaboration with Tamas:
Tamas’s Instagram:
Tamas’s Youtube channel:
@tamas_nagy_3d
Music:
♪ Bread (Prod. by Lukrembo)
Chillpeach - Twisted Donut:
Chillpeach - Vanilla Candy:
Chillpeach - One thing:
♪ Butter (Prod. by Lukrembo)
massobeats - noon:
massobeats - chamomile:
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