HyperNova: part 02
🚀 Welcome to another SlipgateCentral livestream replay! 🚀
Part 02: In this second part, I continue refining the blockout, breaking down larger shapes and further defining the character’s form. I use polypaint to visually separate different materials and regions, which helps me better understand the overall design and make more informed decisions. My go-to brushes at this stage are “dam standard,“ “clay,“ “inflate,“ “pinch,“ “flatten,“ and “move,“ which provide me with the versatility needed for shaping the model.
As I work on Yoon-Ji’s next-generation Ghost design, I start incorporating neon red accents throughout the costume. It’s important to strike a balance between adding visual interest and not overusing this eye-catching color. In this part, I also begin sketching out her exoskeleton arm, a necessary component for Ghost operatives like Yoon-Ji, who require enhanced strength and precision in the field. In addition, I draft a belt system for her sidearm, ensuring she’s fully equipped for her missions.
During this stage, I remain conscious of the Starcraft universe’s aesthetic, working on integrating the unique design elements and functionality into Yoon-Ji’s costume while maintaining a fresh, distinctive look. 🎨💪👩‍🚀🔴 #ZBrush #Polypaint #CharacterDesign #ExoskeletonArm #StarcraftGhost #NeonRedAccents #SidearmBelt
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