This is sort of a summary of what terrain design looks like in my game engine editor. I’ve put up video of specific features of my game engine before, but never showed how things are constructed.
In here, I show:
- terrain excavation/carving
- water creation including flow maps, water color, turbulence
- vegetation placement
- area sound emitter painting
More info can be found in various posts on my dev blog here:
The music accompanying the video
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