One of the major missing pieces of the Godot game engine is the lack of a terrain engine. Terrain3D, an open source GDExtension/C based terrain editor brings this missing functionality to Godot and it is fast.
Built around Geometric Clipmap mesh terrain ( the tech from Witcher 3), Terrain3D has all the functionality you would expect in a terrain engine, including the ability to load in height maps, or the ability to draw/edit your own with tools for raising, lowering, flattening and smoothing terrain using paintbrushes, as well as the ability to paint colors and materials on your terrain. Perhaps the best ability is the easy in which you can stitch 1kx1k terrain cells together and work across boundaries seamlessly.
*Links*
*Creating Height Maps in Godot using HTerrain*
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