Voxel Space (Comanche Terrain Rendering)

This video explains one of my favorite algorithms ever: The Voxel Space engine. This technique was used to render the terrain in the Comanche: Maximum Overkill game. We’ll start with a high-level overview of the technique, and proceed to write a very short implementation using C and a graphics framework called DOS-Like. Source code: DOS-Like framework: Rotation p5js Sketch: Sebastian Macke Voxel Space Page: Codermind Team Voxel Space Article: :// Voxel Space was a voxel raster graphics rendering engine invented by Novalogic developer and vice-president of technology, Kyle Freeman, and it was used in many of their games. The first game that used this techni
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