[UE5] Groom Hair for Custom MetaHumans in UnrealEngine 5

UE5 TUTORIAL - Groom Hair for Custom MetaHumans A series of tutorials exploring the creation of custom MetaHumans for cinematics and cutscenes in Unreal Engine 5, Blender and DazStudio. In this tutorial I show how to convert mesh hair, in this case, created in DazStudio modified in Blender and use it on a custom MetaHuman in UnrealEngine 5. #UnrealEngine #UnrealEngine5 #MetaHumans Chapters:- 00:00 Intro 01:33 Prepare a static mesh and export 04:17 Import head into Blender 05:22 Export and OBJ of our head 06:30 Import MethaHuman head into DazStudio 09:33 Daz Mesh hair 11:11 Export Hair from DazStudio 12:00 Enable plugins and Import Hair into Blender 14:00 Prepare the hair mesh 15:55 Create a scalp or cap as a base for your hair. 19:33 Prepare for Particle hair 21:55 Hair Sculpting 25:33 Convert to Particle Hair 28:08 Groom and style the hair 29:29 Export Hair 30:22 Import Alembic Hair into UE5 31:55 Create Groom Binding 32:33 Attach Groom hair and choose materials 35:22 Basic Groom physics 36:55 Final thoughts and some questions 37:37 Thanks for watching ➥➥➥ DazHairConverter (Mesh hair) For Blender ➥➥➥ ➥➥➥ SUBSCRIBE FOR MORE VIDEOS ➥➥➥ Please support my channel and help me bring more content. Like and subscribe and hit the bell icon for notifications. Subscribe:- ➥➥➥ FOLLOW ME ➥➥➥ Buy Me A Coffee: Website: Facebook: Instagram: Twitter: ➥➥➥ USEFUL PLUGINS AND STUFF ON GITHUB ➥➥➥ ➥➥➥ MUSIC ➥➥➥
Back to Top