xGen to Unreal Script – Export custom Metahumans grooms from Maya xGen to UnrealEngine5 in Alembic

You can buy the Script here: Follow me on Artstation: In this video I’ll be showing you how to use my script that automates the export of hair made in XGen Maya to Unreal Engine 5 in Alembic format. The xGen2UE Script assigns attributes for alembic file with one click of a button: - RootUV attribute - Guides Attribute - Hair width - Group ID (when you need to separate the groom into groups in UE) - Automates conversion to Interactive Groom and Generation and reimporting hair curves in the process - combines hair splines (NURBS curves) in case the groom is too heavy (has a loot of hair) I’ll cover topics such as setting up your scene in Maya, installing the scrip, and exporting your hair to Unreal Engine 5. Next, I’ll show you how to import your hair into Unreal Engine 5 and give you some tips on how to optimize your hair for real-time performance in Unreal Engine 5. Script works with Maya 2022, 2023. Scripts speeds up the steps described by Epic’s Documentation of how to export xGen hair for UE5 in Alembic file
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