Telling Stories with Systems | Game Maker’s Toolkit

When you think of “interactive stories“, you might think about games with branching narratives, like The Walking Dead. But a new wave of games is using systems and random content to deliver wholly unique stories, every time you play. Follow me on Twitter - Support Game Maker’s Toolkit on Patreon - Games shown in this episode (in order of appearance): Life is Strange (Dontnod Entertainment, 2015) The Wolf Among Us (Telltale Games
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