OpenGL 3D Game Tutorial 36: Instanced Rendering

LWJGL tutorial series on how to create a 3D Java game with OpenGL! The final particle effects tutorial, this week about instanced rendering! storeMatrixData() Code: vboData[pointer ] = ; vboData[pointer ] = ; vboData[pointer ] = ; vboData[pointer ] = ; vboData[pointer ] = ; vboData[pointer ] = ; vboData[pointer ] = ; vboData[pointer ] = ; vboData[pointer ] = ; vboData[pointer ] = matrix
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