OpenGL 3D Game Tutorial 16: Fog

LWJGL tutorial series on how to create a 3D Java game with OpenGL! This week we implement 3D fog in OpenGL! Improved OBJ Parser: Models & Textures: Common Mistakes: - Make sure that you load the sky colour to the TERRAIN shader, and not the entity shader, before rendering the terrain (see 8:35 in the video). Support the series on Patreon:
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