In this video, we delve further into the topic of shaders and how to update values used to draw elements. Also, we implement the GLM library we downloaded in Episode 5 to transform the elements.
Covered Topics:
• Shaders (more advanced)
• Transformations (implementing matrix/vector libraries)
• GLM Installation:
• Website:
• Twitter:
• Discord:
• This Github Repo:
• This Playlist:
Listened to the Minecraft OST by C418 ().
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2 months ago 05:27:56 1
OpenGL c++ first person shooter engine game dev: Collision and Splitscreen