Renderman 22 displacement tutorial | Layering Zbrush and Megascan displacement

Renderman displacement using Zbrush extracted maps, combined with Megascan displacement on top. In this episode, we now look at how we blend displacement from sculpting with texture driven displacement on to a statue. Renderman has always been known for its displacement. Combining sculpted displacement with textured displacement is the bread and butter in the VFX industry. We usually define large and mid-sized displacement from Zbrush sculpt and add finer detailed displacement from Mari. In my case, I use a
Back to Top