Houdini Custom Pyro Shader | Redshift, Renderman, Arnold
in this tutorial, you will learn how you can create a custom pyro shader for #Renderman, #Arnold, and #Redshift with the same features as the new Pyro Shader in #houdini for #Mantra and #Karma.
The main idea is to keep the same look of fire and explosion with those rendering engines to compare to Mantra.
If you are a beginner you can just check the second part of this video (Check below chapters).
** Download Pyro Shader HDAs (Prman, Redshift, Arnold) **
-- new version is added (Some BUGs fixed)
** Download Project Files **
----------------- Contents of Video (Technical) -----------------
00:00:00 - Introduction
00:02:16 - Dive inside Pyro Shader!
00:05:22 - How Arnold works with Pyro
00:10:13 - Volume Scattering Baking Method
00:13:36 - Implement Pyro Shader features in Arnold
00:37:20 - Implement Pyro Shader features in Renderman
00:45:59 - Implement Pyro Shader features in Redshift
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