I recreated Refik Anadol’s art in Houdini (Tutorial)
Learn how to create and render fluid particle simulations in the style of Refik Anadol in Houdini!
We will cover FLIP fluids, velocity fields, coloring particles post simulation and rendering everything in Karma XPU.
Download a free apprentice license and follow along:
Refik Anadol’s amazing art:
All simulations done in Houdini 20, rendered in Karma XPU.
If you want to loop your animation check out evanrudefx’s video:
My PC spec’s:
GPU: RTX 3080
CPU: Ryzen 9 5900X
RAM: 64GB DDR4
OS: Windows 11
00:00 - Intro
00:22 - Source Setup
01:22 - DOP Setup
02:30 - Velocity Field
04:05 - Custom Velocities
05:05 - Color Patterns
06:05 - Minor Tweaks
06:32 - Rendering in Karma XPU
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