In this tutorial, you will learn how to add stunning Volumetric Clouds to your Unity3D project using Unity’s High Definition Render Pipeline. You will also learn how to customize your clouds and create a wide variety of cloud styles that suit your project. We were using Unity Version: 2021.3
A big thank you to Unity for sponsoring this tutorial!
00:00 Intro
00:07 Shoutout to our Sponsor Unity
00:14 What you will learn
00:41 This Guide builds on Part 1 (Link below)
00:55 Understanding Advanced Customization
02:06 Scene and Volume Setup Advanced Customization
03:53 Advanced Settings Overview
04:10 What are Cumulos Clouds
04:26 What are Alto Stratos / Alto Cumulos Clouds
04:41 What are Cumulonimbus Clouds
05:08 What is the Rainmap
05:25 Setting Up Advanced Clouds (Download-Link below)
11:43 Authoring Advanced Cloud Texture Maps
13:40 Understanding Manual Customization
14:46 Scene and Volume Setup Manual Customization
15:11 Manual Settings Overview
16:45 Setting Up Manual Clouds / Cloud Map and Cloud Lut texture maps
18:14 Cloudmap Texture
19:19 CloudLut Texture
21:37 Individual Channels of the CloudLut Texture
23:22 Authoring Manual Cloud Texture Maps
24:06 Summary
24:44 Timelapse
Links mentioned in this Video:
► Files for this Tutorial as UnityPackage:
► First Part of “How to setup Volumetric Clouds in Unity - HDRP Tutorial“:
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