Mirror’s Edge - RTX Raytracing

Ported over the tutorial map into Unity and added ray traced global illumination, shadows and reflections — see how the game might’ve looked like had it used a fully dynamic lighting system! Movement mechanics have been ported from the original game into Unity by @TheEideren, none of this would have been possible without their efforts. Eideren’s video: Eideren’s accompanying article: Unity’s ray traced effects are far from perfect, but I think it’s awesome to see the game in a new light (literally). Using Unity HDRP .
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