SideFX Houdini - Procedural NeoGothic Architecture / scene breakdown / 01 - Towers

Starting to breakdown a project I made a year ago : The Hungarian Parliament. A beautiful neo gothic building I had the chance to walk by pretty much every day during my time at Digic Pictures back in 2016. Lacking time to do in depth/from scratch tutorials. So mostly doing an overview of my node networks, hopefully this can still give some good insights on my procedural approach. Focusing here on a tower as you get pretty much all the gothic features mushed in here : windows, ornated cone tops, triangular tops, columns... Some of the tools used in this tutorial are available for houdini18.5 ( ) Indie / Limited Commercial, and apprentice on my gumroad : ------------------------------------------------------------------------ Social Medias :
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