Project GROT Procedural Ruins | 05 | HDAs for Unreal
Lessons and Project Files:
Learn how to convert the node network into a Houdini Digital Asset (HDA) for use in Unreal. Create Unreal-specific attributes, like those that automatically assign materials, to ensure a smooth integration between Houdini and Unreal.
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7 months ago 00:00:26 9
Project GROT Procedural Ruins | Overview
7 months ago 00:34:37 1
Project GROT Procedural Ruins | 03 | Flesh
7 months ago 00:14:17 1
Project GROT Procedural Ruins | 02 | Edge Damage
12 months ago 00:55:43 1
EPC Project GROT Procedural Ruins Part2 Flesh
7 months ago 00:11:20 1
Project GROT Procedural Ruins | 04 | Vertex Color Masks