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Yes, we covered this in our “packing the Torus” tutorial (), however back then we didn’t have Vellum! You draw the conclusions yourself!
Seriously though, using vellum for rigid body intersection detection and resolution can be a neat trick when you’re depending on a unified simulation framework which also allows you to simulate soft bodies as well as grains and liquids.
Download Project File:
00:00 - Intro
00:52 - Basic Setup
03:09 - Density From Curve Distance
05:54 - Orienting Copies
07:33 - Connectivity
08:04 - Setting Up Vellum Constraints
09:21 - Scaling Up Copies
10:40 - Bringing Animation Into The Simulation
13:07 - Dealing With Viewport Errors
13:30 - Transforming Original Rigid Geo
14:48 - Infamous Last Words