In this video, I cover hard body type modeling and specifically use normal modification to control shading instead of boundary polygons. We look at the use of the Weighted Normals modifier along with manual adjustment of normals using the Set From Face function.
00:00 Introduction
00:40 Basics of Normals
04:20 Demonstration of Split Normals
08:00 2 methods for controlling surface normals manually
09:08 Using the Set From Face function
10:30 Transferring vertex normals
12:34 Using the Weighted Normal modifier
14:34 Remodeling the face plate using modified normals
#blender4 #splitnormals #weightnormals #normals