C++ OpenGL Tutorial - 14 - Cleanup and Organization (Texture, Model, Mesh classes)

In this video, we organize some of our code, reducing the amount in the main file. We create several container classes, including those for the Textures and Models. Key topics covered: • Screen class (moving towards engine class) • Texture class • Model and Mesh classes • Website: • Twitter: • Discord: • This Github Repo: • This Playlist: Listened to the Skyrim OST by Jeremy Soule.
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