In this tutorial I’m showing how you can create a procedural roguelike dungeon using Houdini based on Bob Nystrom’s dungeon generation algorithm. It is indeed insanely long video since multiple algorithms been used for this one but I found this process super interesting, people who loves roguelike games like Angband might like it. You can download the HIP file from the link below.
0:00 0. Introduction.
3:39 1. Algorithm brief description.
6:55 2. Create base grid shape.
32:44 3. Recursive room generation.