Maya: Garment with Layered Shader [Arnold]

Cloth with pleats and fabrics structure is a typical result of layered shading. I create a cloth object and then, step by step, build a shading network which allows for very simple and dramatic colour and structure adjustments. What I don’t do is applying bump or displacment maps which would be typical for colourful cloth as well. For displacement mapping, see for example this tutorial: And a tutorial about the (then) new Sheen parameters in Arnold is here:
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