Presenting the segmented speedrun of Half-Life: Opposing Force in the time of 16:. The run was completed by jorik and _Smiley over the course of 662 days.
The project was started on September 4 2021 and completed on June 28 2023. In fact, there were many long breaks, causing such a long working time. Even when the run was finished, the rendering work started only after a year.
Technical information:
* The run is done using Steampipe (pre-25th anniversary) version, BunnymodXT, hard difficulty and a lot of console and BXT scripts. Bhopcap is disabled. Not using save warps.
* Version features: uncapped (1k) fps, quick switches and no tripmine collision, which does not allow us to perform worldspawn clips.
* The special trick called quick switch is massively used in this run. It allows to skip weapon’s equip animation and use weapon the next frame.
* The total amount of segments is 503, 13 of which are quick switches. Other quick switches are done without making a separate segment.
* In some places you can see some sort of lags - this is called 4 FPS abuse. If used in a specific situation, each of them may save up to 250ms.
* You may see the screen flicker while firing the M249 - this is the M249 boost script automatically doing a 180 degree turn.
* At the time of publishing, some skips are known that were not used in this run due to the date of segmentation.
Runners:
@jorikgrozniy
@_smiley9279
Timesheet:
Demos/saves:
Outtakes:
Timestamps:
0:00 Incoming
0:58 Welcome to Black Mesa
4:07 “We Are Pulling Out“
6:57 Missing in Action
8:38 Friendly Fire
10:11 We Are Not Alone
10:29 Crush Depth
12:42 Vicarious Reality
13:12 Pit Worm’s Nest
13:35 Foxtrot Uniform
14:33 The Package
15:16 Worlds Collide
17:41 Outro
Enjoy!
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