Blender 3.0 tutorial : Frozen World | Environment modeling - Procedural with GeoNodes

Hi Everyone ! Wanted to experiment for fun with the open source 3d software, Blender. Geometry nodes got me so excited I wanted to share with you my Frozen World workflows. Hopefully you’ll get some useful information about that. -00:00 | Introduction, references, blender 3.0 download -02:05 | Part 1.1 basemesh blocking -03:15 | Part 1.2 basemesh sculpting -04:24 | Part 1.3 Snow with GeoNodes - Attribute & Volume Manipulations -09:28 | Part 1.4 Stalactites GeoNodes - Advanced point distribution -23:50 | Part 1.5 Model Details - Procedural using Modifiers -27:27 | Part 1.6 GeoNodes - Displace along Normals -31:16 | Part 1.7 GeoNodes - Detail instancing -35:32 | Part 1.8 GeoNodes - Exposing Parameters -40:41 | Part 1.9 GeoNodes - Delete Geometry by Attribute -42:30 | Conclusion - Asset Generation -47:15 | Thanks for watching ! Next video teaser Using the experimental build Blender 3.0 alpha. Let’s model a frozen world ! Using a few different tools to achieve the final look of the models : poly modelling,
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