Blender 3.0 tutorial : Frozen World | Environment modeling - Procedural with GeoNodes
Hi Everyone !
Wanted to experiment for fun with the open source 3d software, Blender.
Geometry nodes got me so excited I wanted to share with you my Frozen World workflows. Hopefully you’ll get some useful information about that.
-00:00 | Introduction, references, blender 3.0 download
-02:05 | Part 1.1 basemesh blocking
-03:15 | Part 1.2 basemesh sculpting
-04:24 | Part 1.3 Snow with GeoNodes - Attribute & Volume Manipulations
-09:28 | Part 1.4 Stalactites GeoNodes - Advanced point distribution
-23:50 | Part 1.5 Model Details - Procedural using Modifiers
-27:27 | Part 1.6 GeoNodes - Displace along Normals
-31:16 | Part 1.7 GeoNodes - Detail instancing
-35:32 | Part 1.8 GeoNodes - Exposing Parameters
-40:41 | Part 1.9 GeoNodes - Delete Geometry by Attribute
-42:30 | Conclusion - Asset Generation
-47:15 | Thanks for watching ! Next video teaser
Using the experimental build Blender 3.0 alpha. Let’s model a frozen world !
Using a few different tools to achieve the final look of the models : poly modelling,