And now all Kaleb’s core character game mechanics, at base level, have been completed (minus jumping parkour which i’ll get onto later)! The gun mechanics & animations were the final hurdle of Kaleb’s character controller before I can now move onto developing the more exciting stuff - enemy A.I combat, the battle system for different types of enemies, etc. Then it’s parkour, then an A.I companion (2nd party member) and THEN level design for the demo!! It’s amazing to actually take in how much progress I’v
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