Karma, LookDev, and Ground Truth Rendering | Valentin Kozin | Games Workshop
LESSONS & PROJECT FILES:
This session explores the principles of setting up your colour management workspace to achieve rendering parity between Houdini’s Karma renderer and your game engine, using Unreal Engine 5 as an example. It explores some of the practical applications of having a colour-matched viewport render in Houdini for iteration, look-dev and ground-truth rendering.
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Karma, LookDev, and Ground Truth Rendering | Valentin Kozin | Games Workshop