Threat Interactive When Botched GPU Optimization is Eclipsed By CPU issues: Jedi Survivor Full Frame Analysis
🎯 Загружено автоматически через бота:
🚫 Оригинал видео:
📺 Данное видео принадлежит каналу «Threat Interactive» (@ThreatInteractive). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал.
✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его.
📃 Оригинальное описание:
To try everything Brilliant has to offer—free—for a full 30 days, visit . You’ll also get 20% off an annual premium subscription.
Are you a game developer looking to make your game more performant? After watching this full frame analysis on Star Wars: Jedi Survivor, you will learn about several topics such as bloated portions that could exist in your UE4 pipeline, abusive uses of temporal AA/SS, topology optimizations, and the truth about over pushed AI upscaling vs deterministic potential.
Are you a gamer or graphics enthusiast? Finally witness how several portions of this famous game is bloated with hundreds of calls across the GPU pipeline.
Draw call by draw call on affordable GPU hardware several times beyond 8th generation hardware and learn about what AAA should have provided.
We are here to provide the PROOF for gamers and guide developers about the modern issues with how realism is being destroyed by poor shader designs. Drop us a 👍’s up & subscribe to KEEP the YouTube algorithm on our side!
Thank you!
Our Website:
Chapters:
Abstract:
Why Star Wars Jedi Survivor & Not OutLaws?:
Test Conditions and Variables(TC&V1):
AI AA vs Half Competent TAA(TC&V2):
Completed Frame Comments:
Dispatches:
Early Z Pass:
G-buffers, Quads, and Topology:
Shadows and Fog:
Decal Shading & SSAO:
Lighting, Shadows, & GI:
The Most Advanced TAA Analysis So Far:
Motion Blur and Finished Frame:
Estimated Budget:
1st Conclusion-Early Z :
2nd Conclusion-Topology:
3rd Conclusion-SSAO:
4th Conclusion-Bloated Indirect Lighting:
You Can Now Make Your Own Conclusions!:
Outro:
For Updates or Questions, contact our studio or founder on with these links:
Threat Interactive:
Email: ThreatInteractive@
Twitter:
Reddit:
Studio Founder:
Twitter:
Credits:
Special Thanks to our supporters who liked, commented, and shared our previous content and this video!
This video was sponsored by Brilliant
IGNORE TAGS!
------------------------------------------------------
1080p, 1440p, 4k, temporal anti-aliasing, TAA, TSR, MSAA, SMAA, FXAA, CMAA 2, DLSS, DLAA, Topology, TAAU, Surface Area, Math, AI Optimization, PS4, Video Games, Gaming, Topology, Jedi, Star Wars, Survivor, Jedi Survivor, Bottleneck, CPU, GPU, 4090, GTX, RTX, Ray Tracing, Topology, Tessellation, Smooth Shading, GTAO, SSR, 9th gen, PS5, Series X|S, Pipelines, Reddit, Youtube, AI, LLM, Shadow Maps, GI, Rendering, Game Dev, Nanite, , UE4, Unreal Engine, Threat Interactive, PS5 pro, Remake, GPU, optimized.
30 views
0
10
2 weeks ago 00:01:55 23
Добро пожаловать в эпоху машин! — Анонс дополнения для Stellaris
2 months ago 00:15:58 9
[Threat Interactive] The Price of Realism? | SH2R Optimization From The GPU Perspective