Houdini Algorithmic Live #145 - Gradational Crystal with Copernicus
This is a tutorial livestream for Houdini to introduce some of the interesting algorithmic design process. For this livestream I’m going to create crystal shape with gradational texture made with copernicus. I’m going to use bunch of procedural techniques like hard surfacing, uv mapping and procedural texture with OpenCL.
I’ve also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
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