Designing CounterSpy: A Journey From Games to Pixar and Back

In this GDC 2015 talk, Dynamighty’s Mark Holmes shares how he applied lessons from his time at Pixar to the creative vision and design choices that went into the studio’s debut game, Counterspy. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more i
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