Ray-traced stylized Earth (80k+) in Unreal Engine 5.2

Blue Gem a stylized Earth, created from over 2 billion unique polygons, optimized to capture the vertically exaggerated (~11x) topographical features while running @ 4k in real-time - thanks to Unreal Engine 5’s Nanite. This version of our home planet offers nearly 82k of texture detail, with ray-tracing being used to help showcase the wondrous ocean depths that make up so much of this planet we call home. If you’d like to know more, please leave a comment below or check out the Unreal Engine Marketplace page. Thanks! Music: “Documentary“ by Lexin Music
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