We dive deep into texturing techniques for large CG Landscapes.
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Chapters
00:00 - Intro
04:38 - What Are We Making
09:00 - Gaea Masks
11:27 - Adding Mountain in Blender
17:11 - Adding First Textures
21:06 - Time To Bump It Up
24:47 - Mixing Rock Textures
29:02 - Give The Grass Some Love
31:12 - The Blur Node
32:19 - Clumpy Bump
33:49 - Sediment Time
35:31 - Base Snow
36:39 - Displacement Trick
38:57 - Create a Cavity Map
42:40 - Custom Snow/Sediment Mask
51:07 - All The Possibilities
54:18 - Ending Comments
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