In this video I show you how to Uv Unwrap the lowpoly version of the Dynamite Blaster in Autodesk 3ds Max.
Features Covered:
- Adjust and optimize it to minimize seams and overlaps
- Avoid distortion in terms of a UV map. Too much distortion will affect the way details are displayed on the final model.
- Applying a basic chequered texture
- Best places to “hide” seams and make them less noticeable.
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