Modeling&Texturing Dynamite Blaster - Part2 [Unwrap]

In this video I show you how to Uv Unwrap the lowpoly version of the Dynamite Blaster in Autodesk 3ds Max. Features Covered: - Adjust and optimize it to minimize seams and overlaps - Avoid distortion in terms of a UV map. Too much distortion will affect the way details are displayed on the final model. - Applying a basic chequered texture - Best places to “hide” seams and make them less noticeable. Follow me: Artstation: Behance: Facebo
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