Photogrammetry workflow for surface scanning with the monopod - Gravel PBR Material
In this video I present full photogrammetry workflow for PBR materials with the texture used to carry color information for baking and monopod used to stabilise the camera.
In details I present:
- surface capture with the monopod used for camera stabilisation
- RAW image tweaking and micro shadow removal in Photolab3
- photogrammetry reconstruction in Metashape with the texture used to cary albedo information
- how to build and align a lowpoly model for PBR baking in ZBrush to get clean hightmap without a
6 views
1311
394
3 months ago 00:07:28 9
All on X scanning Tutorial
3 months ago 00:24:36 3
The SHINING 3D ELITE is HERE! A Game changer in Scanning Technology - Full Review
6 months ago 00:29:20 1
3D-Scanning is Easy! (Android & IOS)
7 months ago 00:00:35 1
Introducing handheld 3D scanners from Hexagon
7 months ago 00:50:43 10
Gone in 60 Frames - Condensed Storytelling using the power of Houdini | The Marmalade | FMX HIVE...
8 months ago 00:02:04 1
НАПАРНИКИ на INFERNO в CS2 | История одной катки
9 months ago 00:01:40 10
Step-by-Step Guide to Utilising Photogrammetry in Survey Solver
10 months ago 01:02:11 25
Star Wars: Battlefront and the Art of Photogrammetry
11 months ago 00:18:53 1
Automated and easy 3D scanning with OpenScan Mini - Guide and test
11 months ago 00:03:29 1
Skyrim in Unreal Engine 5: Riverwood
1 year ago 00:30:57 31
How I 3D scanned a whole freakin’ mountain range with a drone | FULL WORKFLOW