Blender 2.8 Character Modeling - Part 2 of 8: How to Join Objects & Sculpt
Part 2 of 8 of a character modeling walkthrough series where we join the separate mesh objects of our blockout from Part 1, smooth the seams, and then start adding in some details. Done in Blender 2.8.
Chapters
0:00 Intoduction
0:22 Our Goal for this Video
0:38 Built-in Blender Add-on Used (Bool Tool)
1:00 Final Adjustments to Base Mesh before Joining
7:24 Joining the Base Mesh Objects & Smoothing
11:16 Adding in Details with Dyntopo Sculpting - Face
15:05 Adding in Details with Dyntopo Sculpting - Hands
17:27 Refining the Sculpt wit Voxel Remesher
Series Links
Part 1: How to Base Mesh -
Part 2: How to Join & Sculpt -
Part 3: How to Base Accessories -
Part 4: How to Detail Accessories -
Part 5: How to Head & Body Retopology -
Part 6: How to UV Unwrap -
Part 7: How to Texture Paint -
Part 8: How to Rig & Composite -
Let’s Connect
Instagram: @russellmidfield
Twitter: @russellmidfield
Facebook: Russell Midfield
Discord: russellmidfield#9667
Music
Youtube Audio Library
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2 weeks ago 00:55:15 1
МОДЕЛИРОВАНИЕ ОРУЖИЯ В BLENDER 2.8
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4 weeks ago 00:07:33 1
Пейте этот напиток каждый день, чтобы уменьшить простату🙌
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