AI Spline-Based Movement System - UE4

This is advanced, optimized and easy to setup component-based system that would let you to achieve more AAA quality aspects of your games - makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no any compromises on performance side (at least on modern mid-end desktop CPUs). C well commented code only and almost all is virtual and so fairly flexible for inheritance and your further code modifications. Marketplace link: Demo project (packaged): LongmireLocomotion’s Advanced Locomotion System V3.1 used as character template for this particular demo. Royalty free music from:
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