This is advanced, optimized and easy to setup component-based system that would let you to achieve more AAA quality aspects of your games - makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no any compromises on performance side (at least on modern mid-end desktop CPUs). C well commented code only and almost all is virtual and so fairly flexible for inheritance and your further code modifications.
Marketplace link:
Demo project (packaged):
LongmireLocomotion’s Advanced Locomotion System V3.1 used as character template for this particular demo.
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