This is the third part of my ant modelling series in which we model a cartoon character entirely in Plasticity. This time, the focus is on preparing the model for import into Blender via Blender Bridge, combining and positioning its shoes and the strawberry he is carrying, naming and organising folders and parts and making further adjustments before colouring and rendering the model.
The ant series is just a part of a much larger project. The result of this project will be a cartoon movie poster modelled in Plasticity, coloured in Blender. Along the way, we will also dive into Illustrator and Photoshop, so stay tuned for the upcoming parts if you want to take part in a journey which covers the complete workflow from starting basic drawings in 3D all the way to making final touches in Photoshop for creating a high-resolution poster ready for print!
Reference ant drawing:
Timecodes
00:00 - Intro
00:10 - Preparing the ant for Blender Import
02:16 - Ant import via Blender Bridge
02:51 - Preparing the Chucks for Blender Import
05:11 - Chucks import via Blender Bridge
07:05 - Chucks cleanup
13:30 - Ant cleanup
16:00 - Combining strawberry & ant
17:53 - Combining Chucks & ant
22:44 - HDRI setup
23:48 - Colouring
25:06 - About avoiding issues with imported and joined mesh
28:43 - Rendering
29:39 - Outro
_*LINKS & RESOURCES*_
_*Blender file for materials*_
-*HDRI-link*_
_*Colouring list*_
Ant:
body = brown_transparent
eyelids = brown_transparent
eyes = white_transparent
feet = brown_transparent
gloves = white_transparent
note = grey
pupils = grey_transparent
sound effects = grey
Chucks:
allstar = grey
black_pipe = grey
main_body_inside = white
main_body_outside = red
rivet = metallic
shoelace = white
sole = sole
sole_white = white
star = grey & white
stitch = white
tip = grey & white
tongue_inside = white
tongue_outside = red
Strawberry:
body = red_transparent
core = yellow_metallic
leaves = green_transparent
stem = green_transparent
_*CAD Surface Sculpting Iron Mike with Plasticity on Udemy Course:*_
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