In this Godot 4 tutorial, we dive into the enchanting world of magic projectiles! Discover how to build mesmerizing fireball effects from scratch, including flight dynamics, and particle systems. Whether you’re a beginner or an experienced developer, this tutorial will ignite your creativity! 🔥
Plugin (Motion Trail by metanoia83):
Textures:
--------------------------
00:00 Intro
01:10 Creating the fireball head
15:01 Fire inner Ball
18:33 Static Trail
28:13 Adding little sparks
33:30 Dynamic Trail system
39:43 End result
-------------------------
My Patreon:
My Twitter:
My Reddit:
-------------------------
CREDITS [3D Models used]:
“Magic Witch“ (https://
1 view
130
20
2 months ago 00:06:47 1
Year one of developing my game in Godot
3 months ago 00:40:32 1
[New] GODOT 4 - Projectiles VFX ( FIRE BALL )
3 months ago 00:06:01 1
Dark Plague - Endless Guiltiness - Drums Recording Video
3 months ago 00:03:59 1
Unity 3d Tutorial C# - How to check text in Input Field (TMPro)
3 months ago 00:06:57 1
ОБЛОЖКА КАК У 3TERNITY | Обложка в DAZ STUDIO 3D | ЧАСТЬ 5
3 months ago 00:03:13 1
Unity 3d Tutorial C# - How to use Text Mesh Pro
4 months ago 00:05:56 1
Unity 3d Tutorial C# - How to make main and pause menu by SetActive Canvas
4 months ago 00:09:26 1
NEW Procedural Animation In Godot 4.0
4 months ago 01:29:37 3
Road to Vostok Developer: Demo 2 v2, Early Access Details, New Trader, Godot Engine, BTS of Game Dev
4 months ago 00:05:38 1
Unity 3d Tutorial C# - Sensors, How to use collisions and triggers
4 months ago 00:06:48 36
Godot’s NEW feature is AWESOME
4 months ago 00:02:20 1
Unity 3d Tutorial C# - Instantiate, instances does not follow parent and have different rotations
4 months ago 00:04:47 1
Unity 3d Tutorial C# - Instantiate, moveing cube Spawns rigid bodies and static parented objects
4 months ago 00:02:16 23
Blender 4.2 Tutorial - How to bake and fix AO (ambient occlusion)
4 months ago 00:11:20 1
SDF -- The Future of 3D Modelling?
5 months ago 00:02:57 1
Blender 4.1 Tutorial - change a render view (apply an option) for all selected objects