Terrain Handbook 04 | Dusty Biome | Textures in COPs

The beauty about heightfield masks is that you can use them for not only sculpting your terrain, but you can use same masks to shade it after, without any additional work. We go to into COPs context, pull in our masks and use composite nodes. All of them. We also add some extra cartography details. See the rest of the videos and download the project file here:
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