Multiple non-destructive bevels in Blender 4.1! Well... almost
Blender 4.0 introduced using Edge Float attributes for bevel weights. It’s basically “edge groups“, just by a different name. I did a small fork of 4.1 to allow bevel modifiers to use custom edge attribute groups. This lets us do a non-destructive bevel workflow! Great for hard surface modeling.
My fork/latest commit:
Autosmooth thread:
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