Multiple non-destructive bevels in Blender 4.1! Well... almost
Blender 4.0 introduced using Edge Float attributes for bevel weights. It’s basically “edge groups“, just by a different name. I did a small fork of 4.1 to allow bevel modifiers to use custom edge attribute groups. This lets us do a non-destructive bevel workflow! Great for hard surface modeling.
My fork/latest commit:
Autosmooth thread:
---
My blendermarket store:
Also check out my gumroad store:
Thanks for stopping by!
1 view
129
34
1 month ago 00:05:09 1
Israeli Troops, Tanks ’Hit’ As Hezbollah Drops Bombs On IDF Sites; 100 Rockets Fired In 17 Strikes