Introducing SDFGI, Godot 4.0 new open world global illumination system
Brief and simple introduction for SDFGI, which is a new open world global illumination system that will be available for Godot 4.0.
The idea is that you just switch it on and it works and, at much, you tweak the cell size to adjust the probe grid as best as possible to general geometry dimensions in your game..
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5 years ago 00:02:59 10
Introducing SDFGI, Godot 4.0 new open world global illumination system