So, I have finally put together the whole project stack: custom UDP P2P data sync protocol, ledger-based fault-proof data model, Unreal Engine & Voxel integration, some basic game mechanics, etc. This was a hell of a job - to architect it all, put together and make it work.
Still has just some very basic functionality and a ton of bugs, but now it’s not just a bunch of hard-to-understand modules but a playable peace of a game. So things will get interesting. At last.
0:00 Game world load over the network
0:11 Look around
0:28 Planning a small uranium quarry (with a waste dump)
2:00 Collecting energy (with an apiary) to power up a quarry
3:00 Powering up a quarry, extracting uranium
3:25 Switching between avatars, moving avatars around the map
3:53 Global map view. Zoom in and out
4:40 Planning a small dam (manual control over the complex earthwork)
5:56 Finding and fixing impossible earthwork
6:26 Checking on the construction material requirements
6:36 Running around the map a little bit