Serket Studios Game Design Documents - A Comprehensive Guide

🎯 Загружено автоматически через бота: 🚫 Оригинал видео: 📺 Данное видео принадлежит каналу «Serket Studios» (@SerketStudios888). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал. ✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его. 📃 Оригинальное описание: This is a video many of you have been requesting for some time. I explain what a Game Design Document is, when to use it, and why. I then go over several examples in detail, outlining major elements and the reasoning behind them, to show you what professional docs look like, including the GDD for one of our own titles - The Alchemask. Support: Merch: Buy “Thelema: Mystic Will“ on Amazon: Website: Buy Serket Tracker on : Patreon: Ko-Fi: Discord: If you enjoyed this video, please like, share, subscribe, leave a comment. Additional Resources: : GDD Wikipedia: GDDs of other games: Anatomy of a Game Design Document: One-Page Template: Full GDD Template: Alt Blank GDD Template: Pozefsky Template GDD: Mass Flux GDD: Double Coconut GDD: Notion: Confluence: References: Healthy Gamer PirateSoftware: How to Sell More Games on Steam: BTP Pass the Game Challenge: Design Doc Elements: Adam Millard Elements: Sequelitis: Boss Keys: Designing for Disability: Intro Overview Why Should I Listen to You? What is a GDD? When to use a GDD Why Bother? A Quick Note About Storage Production Should Freeze the Document First Recap Intermission Our Project Packaging, Hook Outline General Pitch Inspirations Player Experience Platform Software Genre Target Audience Concept Core Loop Themes Primary Mechanics Secondary Mechanics Tertiary Mechanics Combat, Puzzles, Quests A Note on Mock-Ups Story Art Design Visual Effects Lighting
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