Bubble Topple Demo – Apparatus ECS for Unreal Engine
NO UE PHYSICS USED. EVERYTHING IS IMPLEMENTED FROM *SCRATCH*.
This is an Apparatus ECS demo featuring fluid-like physics simulation of 700 spherical boids. Everything is implemented in Blueprints, from scratch, including collision detection, decoupling/response, spatial partitioning, physics and logic. No Actors/Objects used, the whole logic is made through Apparatus low-level entities - Subjects. This is a good stress of what you can achieve both in Apparatus and Blueprints.
Performance was measured on a Ryzen 3600 CPU. Graphics are not that important since it’s essentially CPU-capped.
Apparatus is available now on its Marketplace page:
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Bubble Topple Demo – Apparatus ECS for Unreal Engine
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