Bubble Topple Demo – Apparatus ECS for Unreal Engine

NO UE PHYSICS USED. EVERYTHING IS IMPLEMENTED FROM *SCRATCH*. This is an Apparatus ECS demo featuring fluid-like physics simulation of 700 spherical boids. Everything is implemented in Blueprints, from scratch, including collision detection, decoupling/response, spatial partitioning, physics and logic. No Actors/Objects used, the whole logic is made through Apparatus low-level entities - Subjects. This is a good stress of what you can achieve both in Apparatus and Blueprints. Performance was measured on a Ryzen 3600 CPU. Graphics are not that important since it’s essentially CPU-capped. Apparatus is available now on its Marketplace page: Come join our Discord server:
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